Clean The Ocean

Clean The Ocean

Pick up waste, clean up oil spills and heal the oceans bit by bit! Venture out on your own boat, clear out parts of the sea and make sure you recycle everything properly. This game is the perfect way to teach kids about ecology and recycling, or just to pass the time in a mindful way. Level up the ship and leave a lasting legacy on planet Earth.

Learn How to Play Clean The Ocean

Use the mouse or touchscreen to navigate the seas. Stop over in areas where you see trash to pick it up, and then travel back to your seaport. The wharf has a recycling point where you can sort out the litter you picked up during your voyage out on the water. Sort the items, starting from the top-left bin and ending at the bottom-right bin. Then use the collected money to purchase upgrades for your ship! You can for example increase the ship’s speed and carrying capacity.

What are the key descriptors or labels assigned to the game?

The labels or tags used to categorize the game are boat, cleaning, ocean.

What specific tools or technologies were employed to create the game's user interface and interaction?

The game’s animations and physics are powered by WebGL.

Which game studio took on the project for this game?

The developer associated with this game title is Azerion Casual Games.

What is the main genre or category of this game?

The primary genre this game fits into is Educational.

Does this game have a preferred gender for players?

This game is aimed at Male & Female players.

Is there any blood or injury shown in the game?

Yes, there are blood effects or depictions in Clean The Ocean.

Will the game run smoothly on mobile devices?

Clean The Ocean has mobile device support.

Is the game intended for a younger audience?

No, Clean The Ocean does not contain content suitable for kids.

What is the intended age range for this game?

The game is targeted at Kids age segment.

Are there any scenes of cruelty in the game?

Yes, the game showcases aggressive or violent behavior in Clean The Ocean.
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